![]() Each level’s background seems to extend infinitely deeply, hinting at worlds unexplored. ![]() ![]() Every pile of gold, score multiplier, spiked enemy and giant gherkin is fully animated, bopping, gyrating and wiggling in time to Disasterpeace’s score. Commando Video moves inexorably forward, jumping, sliding and kicking to meet the demands of the the game’s hundred-odd levels. Runner 2 is ostensibly a rhythm game, nestled inside an auto-running platformer. Well, fuck that place.” The game gives players helpful tips during loading screens, one of which is, “Believe it or not, not all games have to be brown.” And there’s no denying or maneuvering around it: Runner 2 has shed the pixelated aesthetic of the previous Bit.Trip games in favor of lush, colorful, fleshy visuals. The most telling piece of marketing for the game was designed to call attention to, and preemptively deflect criticism of, Runner 2’s art direction: “Imagine a world where everything is 8-bit, where your greatest retro dreams come true. Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien is a mouthful, but Gaijin Games are nothing if not self-aware: Nonsensical subtitles have long been the purview of Die Hard movies and badly localized Japanese games. ![]()
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